A R C H I V E2 0 0 0  
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  Eric Zimmerman, Peter Berry, Patrick Heilman, John Sharp
Strain
  USA 1999
game
 
'Strain' is a single-player computer game. On the screen we see a number of nervously teeming balls that propel themselves in a seemingly random fashion within a rectangular frame. The coloured balls represent a virus living in a miniature ecosystem. The object this game is to destroy this virus by manipulating sections of the playing field in the right way – with the keyboard. Once the virus has been eliminated, the visual, auditory and play elements are randomly combined into a new level.

Zimmerman is an artist, designer, and academic investigating the practice and theory of game design. With a small team, he works on modest productions that in terms of visuals and content have little in common with Hollywood-style genre games that owe their success mainly to spectacular action and realistic 3D environments. Zimmerman's 'garage band' approach to computer game design demonstrates that there are workable alternatives, because although computer games have become an important and influential part of pop culture in the last twenty years, a scene of independent computer game designers worth mentioning is practically non-existant. The development of alternative psychological, emotional, and aesthetic game experiences is only possible in an environment where experimental research isn't hindered by economic interests. According to Zimmerman, the artistic challenge lies not only in the craftsmanship – devising, designing, and programming a game – but also in the content; designing a conceptual framework that helps to increase the acceptance of games as significant cultural objects.



– Remco Vlaanderen
Game design: Eric Zimmerman
Programming: Peter Berry/Tall Software
Sound: Patrick Heilman
Visuals: John Sharp

Eric Zimmerman, 1969, Bloomington (USA)
Lives and works in New York (USA)

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Eric Zimmerman